Under fire: the TDM test
Weapons, rendering and interfaces meet a community test, with major performance gains on the second day.
Read updateThe streets. The systems.
The work behind the occupation.
Developer reports, field tests and a closer look at the city. Every update, in one place.
Explore the journal ↓LATEST ENTRY / Developer update 15
Weapons, rendering and interfaces meet a community test, with major performance gains on the second day.
Read the updateTHE DEVELOPMENT RECORD
Browse by year or subject.
Each entry keeps its original publication date.
17 updates
RSS feed ↗No updates match those filters. Try another subject or clear your search.
Weapons, rendering and interfaces meet a community test, with major performance gains on the second day.
Read updateHow features move through isolated places and the Unstable Test Environment before reaching the main city.
Read updateApartment searches, contraband seizures, trading and a fortified Baillemore Court.
Read updateSupply crates, scavenging, dynamic lighting, communication and the apartment raid sequence.
Read update
Developer update 11Apartment interfaces, arrests and a radio system for coordinating the Combine.
Read update
Developer update 10Doors, customization, weather, supply crates and the beginnings of new player animations.
Read update
Developer update 09A detailed train station, an imposing Citadel and a new pass over character and loadout screens.
Read update
Developer update 08More detailed streets, a resistance base, loadout work and persistent apartment storage.
Read update
Developer update 07Wind, lighting, ambient sound and working loadout interfaces bring more life to the streets.
Read update
Developer update 06Hotel and detention interiors, apartment refinements and new weapon and clothing work.
Read update
Developer update 05Weapon implementation, automated dispatch, apartments and the Nexus overhaul.
Read update
Developer update 04A candid look at the missed deadline, weapon testing and a city-wide detail pass.
Read update
Developer update 03New interiors, character customization, interface design and the first gameplay systems.
Read update
Developer update 02Detail passes, finished boundaries and an expanded industrial district.
Read update
Developer update 01The Nexus exterior, new city buildings and a clearer workflow for the team.
Read update
Studio announcementThe industrial and residential districts, shown ahead of the first numbered developer update.
Read update
Studio announcementA closer look at the city we’re building, and a place for the community to follow it.
Read update